Flash Enhances Mobile User Experience
The new Flash Lite player lowers costs and development time, has a bigger developer community and is coming pre-installed on new handsets. Compared to WAP, it's a gift to mobile marketers seeking to develop richer mobile experiences says Gareth Evans...
Flash technology has created a great opportunity for
companies to use handheld devices as marketing tools. Gareth
Evans, Director of Technology at start-up company Pocket
Marketing, explains why Flash Lite succeeds where J2ME and WAP
have failed in creating a rich mobile experience.
By Gareth Evans
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Technologies such as J2ME and WAP have presented openings for
brands to utilise mobile phones as marketing tools to promote
their products, but disappointingly have failed to deliver what
they had promised to the mobile marketeer. However, things have
changed thanks to Adobe (formerly Macromedia) with the emergence
of Flash Lite player, the cutdown version of Shockwave Flash
software built specifically for mobile devices but with the same
advantages as the desktop version.
Launched in February 2003 for mobile provider NTT DoCoMo in
Japan, Flash Lite 1.0 provided an easy way to put Flash content
on to mass market mobile phones for the first time. Now some
three years on Flash Lite has shifted from creating basic
wallpapers to become a core tool for the mobile content
business. Indeed in April 2006 NTT DoCoMo passed the 2 million
subscribers mark for their I-channel service which utilises the
Flash Lite player.
Flash lite success borne out as it becomes pre-installed on
new handsets
Its initial success in Japan over the past three years has
resulted in Adobe announcing deals with the top seven handset
manufacturers, which will see the current 1.1 version of the
player pre-installed onto phones. The recently launched Nokia
3250, E 61 and N91 are the first in a wave of devices shipped
with Flash Lite, with the figure expected to rise to around 216
million handsets by 2010.
So how is Flash Lite going to succeed where others have failed?
Firstly let’s look at WAP. WAP has been proved to be slow,
difficult to use and therefore does little to create a desirable
experience. J2ME on the other hand is a real contender, it’s
powerful, it has an estimated 20,000 developers, it’s got a few
years on Flash Lite in the mobile arena and it’s the de facto
for games development.
Shorter development cycle & lower costs
On the downside, J2ME has a very fragmented landscape, and has
a long development cycle, which is where Flash Lite comes into
its own as development times are typically three to five times
quicker than using other applications resulting in lower costs.
C++ is another option, but again the process is complex and the
development cycle slow while a further possibility, PYTHON, is
currently only available for 60 series devices.
Though not necessarily within the mobile space, Flash has an
estimated one million developers, and after nine years has
become a robust, mature development environment. Compared to
J2ME, the ability to create dynamic, animated and rich graphics
makes Flash Lite the perfect choice for creating sleek designs
and superior sophistication for a truly engaging user
experience.
Giving an edge to mobile marketers...
Other applications have their place, but for marketing Flash
Lite has a real edge and opens the door to dynamic multimedia
applications and user interfaces. Experience matters and in the
fast moving world of mobile marketing if development times are
shorter then costs are lower, and reaction time is
increased.
Adobe is dedicated to generating the same ubiquity for the
Flash Lite player, as it has with the desktop version of the
player which is now available to 98 per cent of online viewers.
At a time when we are constantly exposed to brands everywhere we
go, mobile marketing can be a ubiquitous device for the
marketing industry as it adds an interactive dimension that is
unparalleled for immediacy.
Leverage for the upcoming mobile advertising
industry
Consumers in the mobile market face an ever–increasing choice
of devices and operator services. As a result, the need for
handset manufacturers and network operators to deliver
compelling user experiences that differentiate their products
from those of their competitors is greater than ever.
Although it is in its infancy mobile advertising is set to
become a lucrative source of revenue for both network operators
and brand owners. The lower costs of Flash Lite means developers
can offer content to a wider range of companies that would
previously not been able to afford or justify the high
development costs associated with mobile content.
With mobile phones continuing to exceed everyone’s expectations
and mobile advertising set to launch into the mainstream in
2007, agencies need to realise that they cannot afford to ignore
this marketing tool for much longer. The challenge for the
marketing industry lies in finding ways to deliver a unique,
high quality product quickly and cost–effectively and to many
the answer lies with Flash.
About Pocket Marketing:
As the only specialist mobile phone marketing company in the UK
with a core focus in FlashLite, Pocket Marketing leads the way
in both technological developments and the creation of effective
campaign strategies that excite, interest and produce a positive
response in the target audience. Combining technology with
creativity to unlock the full potential of mobile marketing,
they can deliver a fully integrated end-to-end solution from the
creation of initial ideas through to delivery and post campaign
success analysis. The only UK mobile marketing specialists with
a core focus in flash Lite, they combine technical and creative
expertise; unique insight into the mobile marketing arena; and
turnkey service provision tailored to individual brands
www.pocketmarketing.net
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