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Usability testing with children
Usability testing with children can prevent some unique challenges - find out what exactly these are and what you need to do.
Usability testing with children is similar in many respects
to usability testing with adults. In order to get the most out
of the sessions, and ensure the child is comfortable and happy,
there are a few differences that you need to be aware of.
Stress of new people and surroundings
Children are far more likely than adults to find encountering
new places and people stressful. You should always remember
this, so try to find as many ways as possible to relax the
child. Some things you could do are:
- Allow a significant period of time - at least 10 minutes -
to meet the child. This is critical in
putting them at ease before beginning the session. Some easy
things to talk about might be computer games, cartoons, sports
or school. Trying to make all the equipment used during the
session match that which the child uses at home/school (phone
up their parents/teachers beforehand to check).
- Try to be as comforting and reassuring as
possible. It's especially important to make it clear to
the child that you want their views on the site and that
you're not testing them.
- Plan for the fact that younger children may prefer their
parents to remain in the testing room with
them. Make sure that parents know that they should stay out of
the child's line-of-sight and not help or distract
them.
Asking for help
Children are far more used to asking for - and receiving -
help than adults, so it's very important for the moderator
to:
- Clearly explain at the beginning of the test that you want
the child to use the site on their own
- Make a sustained effort to deflect any such questioning
during the session itself
Good ways of deflecting questions can
include:
- Answering a question with a question (e.g. What do you
think [you should do now]?)
- Re-stating that you want the child to use the site ‘on
their own’
- Asking the child to have ‘one last go’ before you move on
to something else
Children get tired, bored and discouraged more easily
Children (especially of younger ages) are less inclined -
and/or able - to apply themselves to a single task for a
prolonged period. Some ways to work around this are:
- Limiting sessions to 1 hour or less.
- Taking short breaks during sessions if
the child becomes tired or irritable.
- Ensuring that sessions cover the intended
tasks/scenarios in a different order - this
will make sure that the same scenarios are not always tested
by tired children, who are less likely to
succeed/persevere.
- Asking the child for help so as to provide them with
motivation (e.g. asking ‘Could you please find out for me how
to...’, or by actually pretending to not be able find/do
something on the site).
- Keeping up a steady stream of encouragement and
positive feedback (“You're doing really well and
telling us lots of useful things - it will really help make
the site better. Keep it up!”).
The importance of non-verbal cues
Children can't always be relied upon to verbally
articulate their thoughts/feelings, either due to their:
- Not being articulate enough
- Being too shy
- Not wanting to say the wrong thing and displease an
adult
- Saying things they don't believe just to please the
adult
This makes it particularly important that the usability
expert be sensitive to children's non-verbal
cues, such as:
- Sighs
- Smiles
- Frowns
- Yawns
- Fidgeting
- Laughing
- Swaying
- Body angle and posture
Physical differences
A couple of very obvious - but easily forgotten - differences
which need to be taken into account are:
- Chair and table settings - Make sure you have a
chair/table setting that allows the child to comfortably use
the equipment during the session.
- Microphone positioning - Children tend to have quieter
voices than adults, so microphones should be placed slightly
nearer to the participant than normal.
Levels of literacy and understanding
It is critical to ensure that a session's participant has
an accurate understanding of the scenario being presented to
them. Some ways to do this include:
- Asking participants to re-phrase scenarios/goals
in their own words.
- Asking participants to repeat a scenario
(i.e. what they are trying to achieve) if the task has gone on
for some time and you suspect they may have forgotten it.
This article was written by Tim Fidgeon, Head of Usability at
Webcredible.
He's crazy about usability and runs Webcredible's
writing for the web training and is
passionate about
user centered design.
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