Communities On the Move
On 17 February 2005 NMK held an evening roundtable event looking at the latest trends and social and
commercial aspects of mobile communities - read the report...
On 17 February 2005 NMK held an evening roundtable event
looking at the latest trends and social and commercial aspects
of mobile communities...
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Report by Deirdre Molloy
Chair - Will Davies, Senior Research Fellow, IPPR - Opening
remarks
Introducing the topic, Will looked at local mobile community
projects still in the prototype stage, highlighting
Murmur, the
geo-tagging project in Canada wherein an archival audio project
collects and curates stories set in specific Toronto locations.
At each of these locations, a [murmur] sign marks the
availability of a story with a telephone number and location
code. By using a mobile phone, users are able to listen to the
story of that place while engaging in the full physical
experience of being there. The changing distribution of
broadcast technologies will also have impact, reckoned Will,
allowing TV stations to be very local, as in the already
functioning ‘community channel’ stations. So virtual
communities’ potential is becoming more like place-based
communities, he believes, and new media is enhancing the local
public realm, a place for informed debate and political decision
making.
Lizzie Jackson – Editor, Communities, BBC New Media &
PhD Researcher, University Of Westminster
Recently returned from a research trip to Helsinki where
research says that people can take up to 3 minute bites of soaps
on mobiles, Lizzie's talk addressed ‘Communities and
Networks.' Whilst her talk focused on digital social
environments which are currently live on the ‘fixed internet’,
she stressed it doesn’t actually matter where these communities
happen – they can be on mobile, PDA, web or multi-player game
platforms. She aimed to point to trends in online communities
relevant to mobile and location-based services. The subject of
her PhD research is how the BBC – along with many other
broadcast media organisations – is changing from being a
broadcaster to being a public hoster of content and
environments, providing shared space and enabling the public to
co-create, upload, and store content within the BBC itself, on
BBC servers. This creates both challenges and opportunities for
linear broadcast media in particular.
She also drew on the results of a survey of 200 online
community practitioners and academics, worldwide, which was
undertaken by Jenny Ambrozek and Joe Cotherel for the April 2004
Infonortics Online Communities Conference in The Hague. It was
firstly interesting as a record of both past and possible future
digital social technologies. Delegates were asked what they
thought was happening today, what would be happening a year on
and then five years on. They responded that five years from now
fixed internet social software and mobile software would be
equal. She distinguished networks as all to do with information
transfer and speed, while communities are more emotional.
Tackling networks first she flagged-up
Plasticbag.org,
a blog by Tom Coates with high-quality, considered content; then
blogs using conversational interfaces eg. using avatars to
illustrate a diary. eBay she defined as a “network of traders”
and a very sophisticated reputation system (very important if
you don’t have moderated/facilitated debate). Amazon is a
“network of consumers” who don’t have direct communication with
each other but whose comments, as we know, might contribute to
the website. Lastly there are networks of internet chatters -
real time chatters using IRC and Instant Messaging, etc. 70% of
teenagers IM every day, in fact it’s now one of the main ways
they organise their social lives.
Online communities Lizzie defines as permanent social
environments – permanent PLACES where people can be co-present.
She highlighted
Habbo Hotel, the spiritual home of many small
girls and boys who create Avatars and homes, buy furniture at 1p
a time for their houses. Doll’s Houses for the 21st Century.
Cybertown.com is more like doll’s houses for grown-ups with its
vista of worlds, homes, entertainments, security forces and club
nights. The Sims have now been around so long that they’ve
opened
The
Sims 2 to enable some people’s avatars to go to University
in step with the maturing of users.
WW2
People’s War is a hybrid community – a BBC public archive
with message boards, user articles, etc, where old and new media
meet.
Lastly she considered gaming. The power of multi-player gaming
is such that a recent survey by the BBC, The Daily Life survey,
found that young boys are spending up to nine hours a week
gaming. In multi-player gaming you can, of course, be anyone you
want to be and that’s part of the attraction. Looking at the
example of
Everquest, Lizzie noted how girls also like
to multi-game. With television consumption declining, there are
obvious opportunities here for content creators and for those
who wish to create fan communities around these increasingly
glossy games. Fixed TV schedules are going out the window in
this era of ubiquitous media where time and place doesn’t
matter.
Co-presence is what hooks people into these communications,
when they feel a real sense of sociability. It’s the sense of
someone else being there at the same time as you, or just
before/just after you, the feeling you get when you can see
someone’s avatar moving about next to yours in a multi-user
environment. It’s the same buzz when you are Instant Messaging
someone who you know is the other side of the world or across
town, for that time you feel like you’re in the same place.
Moreover, it’s the same feeling you get of being in a bubble
when you’re talking to someone on a mobile phone.
Fixed internet activity is a mix of networks and communities. A
higher sense of co-presence and culture is developing in online
communities. Information and task-oriented reputation is the
focus of networks whereas sociability is the focus of
communities. From this different forms and styles of social
interaction are emerging, and we are out-growing the term
‘online community’ for many reasons: people who have formed
online community groups always begin to meet ‘in real life’ at
some point; it’s becoming a catch-all term for a lot of very
different things; and digital social communication is
increasingly on the move. Social groups are going mobile she
emphasised, citing the community on O2’s Community Portal
page.
Howard Rheingold predicted in his book Smart Mobs (2002) “It
seems clear that the next ten years will see more inanimate
objects joining the web, and more people linked through mobile
group-forming network technologies.” Thus the emergence of
Flash Mobs -
alerted by phone, but facilitated via the Subway and a few
downtown bars. The virtual is beginning to mix with ‘the real’.
In the next century, we may ask ourselves, perhaps on an hourly
basis, ‘where am I now?’ – and many of us, those the right side
of the digital divide, will be able to be anywhere.
Peter Larsen – CEO, Enpocket
In his talk on ‘Mobile Communities – The new Blogosphere’
Larsen outlined how moblogging (the ability to contribute
pictures to a WAP site or a website from a mobile phone)
enhances mobility. Social interaction was the first reason for
the mobile phone; personal expression was the second reason, but
now the latter is closing in on the former he said, especially
with the proliferation of ringtones. Hence what powers the
mobile phone today is its role as a nexus of personal expression
and social interaction.
Enpocket runs one the larger mobile dating applications in the
world, a major client being
Match.com. The first thing they did with
the service was add location – you can say if you want to search
for a person anywhere or in a particular place. Most traffic
happens across borders. People in the States tend to use the
local option, but people in South East Asia prefer to look for
people in other countries in the region. Significantly, there is
60% more interaction regarding people who add their photos.
Adding the mblogging function to dating makes it much more
likely you will change and expand your profile
information.
Moblogging as a social application is very interesting. Are
mobloggers the same demographic as the web? Peter's mantra
had been that dating on the mobile should match / compliment any
activity on the web, but it has emerged that Match.com users are
older and more suburban, whereas
Match Mobile
users are urban, younger, of a lower socio-economic base, and
(in the US) more from the immigrant population, with Match
Mobile membership growing rapidly each month.
For Larsen, it’s clear why personal expression is such rich
territory, as spending $4 on a ring tone is nothing compared to
a haircut, a designer jacket, trainers, a mobile phone or a car.
The most favoured mobile content applications, according to
recent Enpocket research in the UK, are:
Sharing pictures with friends and family – 46%
Making / receiving video calls – 36%
Downloading songs - 23%
Video clip of sports highlights – 20%
Text flirting / dating – 16%
Watching movie trailers – 12%
Help in managing a diet – 11%
Celeb news / gossip – 9%
Todd Tran – CEO, MINICK
Minick work with the Entertainments sector (film, music, TV and
radio), mobile operators and with Wireless Marketing. Best known
for their Big Brother text voting service, available content
they deal with includes games, ringtones, wallpaper, video,
screensaver, MMS.
In his talk on 'WAP Portals' Todd asserted that the WAP
sites emerging today are highly commercial, and they’re not
really community sites but they will become more so. With the
fixed internet, the first sites were free and today they still
lergely are. What’s driving the growth of WAP sites is that
they're charging for everything. All content on the
Ministry of Sound website is paid-for. The
Harry Potter WAP site has some free content but most items
(ringtones, wallpaper, etc) are charged for.
In terms of mobile penetration, there are 52 million handsets
and 60 million people in the UK. China has 350 million handsets
and 300 million texts a month are sent in Singapore and the
Philippines. The social impact of mobile was felt in recent
research where people were deprived of their phones – most
experienced withdrawal symptoms; some people even felt phantom
vibrations in their pockets.
In Todd’s estimation, we’re now seeing the re-emergence of WAP,
a URL that you can access via mobile. Lots of companies ask you
to send them a text and they send you a link so that you can
download content like a ringtone. Often we do this without
realising we’re accessing WAP. Early WAP sites were slow, clunky
and badly designed. Re-emerging in 2003, 24 million out of 52
million devices were WAP-activated as of 30th June 2003. There
were 14.6 billion WAP page impressions in 2004 thanks to higher
bandwidth for networks, better overall user experience and the
operators’ heavy promotion of their product (eg Vodaphone
Live!).
Brands need WAP communities
WAP sites don’t look that interesting compared to fixed line
websites, but neither do eBay or Amazon because they want you to
click through fast and easily to make a purchase. This year,
Todd explained, many of the WAP sites are going to add community
features – not user generated content (UGC) on a large scale
like the Web but brands do want us to come back to their
brandspace. Mobile communities are commercially driven by
brands, and as brands want repeat visitors, communities become
crucial to WAP sites. WAP UGC will, Tran predicted, be different
from the web. There’ll be no long discussions, but chat is
likely.
Tran noted the following distinctions between mobile and
fixed-line internet: Fixed-line internet can be accessed via PCs
2/3 hrs a day while mobile internet access is almost 24/7;
fixed-line screen size is large, mobile’s is small; fixed-line
usage is characterised by long sessions likely planned while
mobile sessions are short and mostly spontaneous; fixed-line
internet is costed by monthly fee, whereas mobile internet is
charged per KB; and the content business model for fixed-line
internet is mostly free whereas mobile internet content is
mostly paid.
As for Java Portals, using a branded Java client will allow for
the highest level of phone personalisation and serve as a single
point of access to the mobile content related to a particular
brand. Its content will be available on air and off-air, with no
connection costs while browsing the menu, an integrated content
ordering and billing system, and updates of the installed
clients via GPRS.
Nick Lisher – Senior Producer, Interactive, MTV
Networks UK & Ireland
Under the headline ‘Social Networks – A Brand Perspective’ Nick
relayed figures from the USA polled in April 2004 which told
that 44% of US internet users had created content for the online
world, 21% of internet users said they had posted photos to
websites, 17% had posted written material on websites, and 13%
maintained their own websites.
When MTV set up the
MTVEurope.com site and included a chat room,
references made to it on the TV show trebled traffic in 3 weeks.
Then they started to include a blogging facility. In turn, their
partner TMF in Europe validate people by mobile number rather
than by email address.
Moving forward, Nick said that MTV are looking at presenter
moblogs which are more immediate, individual and candid. Another
tack is vanity homepages. People and kids use URLs like business
cards; like the ringtone, it reflects their personality.
Moreover, text to screen weblogs provide added, deeper
interactivity.
But does the world need more social networking sites and
applications? No if they emulate; yes if they innovate, focus
and collaborate, he reckoned. Collaboration is key and Nick’s
favourite site is
Flickr, the easy way to get pictures to the
internet without a computer. Another favourite is
AudioScrobbler which you plug into your WIN
player or iPod and are connected with other people who like
similar music and similar bands. With moblogging many tools are
available: Phonecam, Mail2blog, FoneBlog, KABlog, Manywhere
Moblogger, BLOGPOST, NewBay Phoneblog, Wapblogger.
In closing Nick looked at what business can gain from mobile
communities. They’re driving the adoption of camera phones,
enhancing the stickiness of current services (TV, Web, etc),
increasing mobile revenue and increasing the overall amount of
digital content.
------------
In opening the discussion, Will Davies stressed the need to
tease out the deeper social shifts arising from mobile
technologies and how this affects the nature of online
communications. Robert Loch of
SoFlow asked what time we’re at in terms of
mobile/online community/social software – two minutes past
midnight, or further along?
Views and the reasoning upon this varied. Nick Lisher thought
that from a brand point of view, we’re late because lot of
social network innovations don’t come from big companies but
from academia and non-profit groups and individuals. Lizzie said
that only now are digital communities becoming an industry and
the techniques for managing communities should go a lot deeper.
For starters, it would be nice for community members to see each
other and not just text. Peter Larsen noted that much mobile
chat is driven by adult content and from that perspective it’s
still at the very beginning. Todd Tran added that you can’t
steal music on a mobile (ringtones is a massive market). The
discussion in the industry about DRM is nowhere near resolving
that debate but it will come, and he believes 2005 is when the
music industry will download full tracks via phone.
Quoting a Microsoft guru, Will Davies explained that if a
global network is a million people, you can still find 10 of you
in London. But as most people’s lives operate within a 13 mile
radius in the UK, how does mobile improve / enrich their
interaction? Peter Larsen was sceptical of Location Based
Services (LBS) on mobiles saying they were hyped and, in his
experience, uninteresting.
Spontaneity rules
A delegate argued that WAP is still such a small percentage of
mobile users and traffic because the experience is still so
poor. The content is so commercial because unlike the internet,
the barriers to access are low, the networks can control the
gateway and make charging compulsory. Todd Tran explained that
most purchases (over 95% on mobile today) are impulse purchases.
There is also very little price-sensitivity when it come to the
web, people will pay £4.50 for something even if it’s £1.50
elsewhere. So the power of spontaneity and convenience prevails
in this medium.
Jason Kitcat of
Swing Digital asked if, due to DRM, we’re
going to see social communities still-born in the mobile world.
If you pay a lot of money for something that you can’t do much
with or transfer between devices people will eventually get
bored as you can’t even transfer the content to your new,
upgraded phone. Peter Larsen replied that Operators have opened
up the networks, for example you can now get out of Vodaphone
Live. There are no bandwidth expenses or limits on the web but
3G has now removed scarcity of bandwidth and we’ll see a lot
more free content on mobiles.
WAP - a flash in the pan?
The commercial implications of mobile are clear, Nick opined,
but behind the scenes the social implications – of people
getting into things like Flickr – are little understood. An
audience delegate suggested that WAP is a flash in the pan but
Tran countered that, rather, WAP is 2005 strategy. Peter
suggested that Java is also a flash in the pan and WAP will
surpass it as browsers become more sophisticated and Java’s
depth and usability is equalled. In the case of bookmarking,
operators don’t make it easy as they want to control the
commercial drive, but this will change.
Robert Loch asked whether there wasn’t too much talk about
applications and too little talk about the problems we are
trying to solve. For Will, blogs were a bit like using the world
as your therapist. Taking a more developmental tack Lizzie
explained that user testing has traditionally been the last
stage of the development process; the need is for editorial
people to be in on the development from the outset of the
process. She regarded some new electronic TV guides as failures
in this respect, resembling a stream of figures that mean
nothing and are wanting in design.
A member of the audience asserted that people do less texting
in the States but Todd explained that overall, Japan and Korea
are 2-3 years ahead of the UK, who are in turn about 1-2 years
ahead of the US. This is due to three factors: in the US you
couldn’t send texts to other mobile networks until recently,
free landlines limited the use of mobiles and cheap texting
services, and people in the US are charged for receiving as well
as making calls.
Robert Dennis of
FocusWest wondered if there would be more
censorship in mobile communities. Nick Lisher replied that MTV
has an opportunity to build communities responsibly, and as the
audience is very young, there will be no porn. For Lizzie, there
is a science to brand management in online communities. You must
have transparency, explaining why a post is taken down. In turn,
you need an escalation strategy for different levels of
troublesome posts. Marketing and press also has to be open and
truthful. Brand managers should realise that if people criticise
a brand it doesn’t mean you should silence them but that they
have something to say.
User generated content vs. brands in your face
A question arose about location tracking capability, because
brands would love to be able to track people’s activity
according to their location. Todd Tran reckoned that while there
would be much excitement at the idea that McDonalds could send
you a voucher if you are close, there are privacy issues such as
whether you can send someone a message when they didn’t ask for
it. Will Davies flagged-up the peer-to-peer option, such as that
prototyped by
Urban Tapestries, whereby you leave a message
on a virtual map, and you recommend places or things to others,
the antithesis of brands popping up and saying ‘Buy a Big Mac.’
Lizzie concurred insofar as she believed recommendation is going
to be huge, citing the case of
Celebdaq where traffic is driven by
recommendations. Nick said MTV have been asking users to do
something (buy a download, etc) for a long time but now they are
going to listen to them.
A consultant in the audience asked why the panel or their
companies weren't all in regular dialogue to create better
communities and solve all the problems, Sweden being way ahead
in that respect. Nick replied that MTV works with Minick.
Initially they developed in-house solutions when it was
esoteric; as soon as it became monetised then funding was
released for development. Peter Larsen stated that the mobile
sector has been waiting for a richer mobile experience. Todd
reasoned that as Wap sites don’t link to each other, mobile Wap
communities don’t exist at the moment.
Lizzie was asked why (with the exception of CBBC) the BBC is so
slow, why isn’t community building happening faster there? She
gave three reasons for the current state of affairs at the BBC.
Firstly, awareness of the power on online community has reached
the higher echelons of the BBC gradually. Secondly, funding for
online communities has also grown incrementally. Thirdly, the
message board system was built two years ago to last five months
– they are currently developing the replacement system. Lastly,
not all communities are moderated and hence they are uneqully
tended. This is a matter of education. Now senior executives are
realising the importance of online chats because they are moving
from a broadcasting to a narrowcasting or even micro-casting
model.
Communities that work for you
Nick Watt of NMK raised the widespread interest in
recommendation and the case of Sony’s
StreamMan facility whereby, taking the
AudioScrobbler path, you can have real-time chat to other people
who are listening to the same thing. This allows people who buy
into the brand to create the environments, especially through
recommendation or bonding over a brand (eg. a band or
artist).
Nick Lisher revealed that MTV are launching a service in Italy
that has learnt from the lessons of PVR, TiVo, and the like,
whereby subscribers can create a queue of videos from any decade
or genre, literally ‘my MTV’, which lets them have their home
life around your brand. The more people create content around a
brand the more emotional they feel about it. Nokia is into UGC,
and in the future Nokia upgrades will all be offered in software
and operated via download.
A final round-up of predictions elicited two distinct visions
with differing purchase upon the community realm. Unlike the
internet’s 80% penetration, broadband will have 99%
accessibility reckoned Lizzie Jackson. Will Davies recommended
that we don’t remove the fun of being lost, proclaiming that we
must secure serendipity for the future…
About the speakers:
Will Davies - Senior Research Fellow, Institute for Public
Policy Research
Will Davies is a Senior Research Fellow at the
Institute for
Public Policy Research, where he runs the Digital Society
programme. He is currently working on a 'Manifesto for a
Digital Britain', to be published in Spring 2005.
Previously, he worked on The Work Foundation's iSociety
project, where his research focused on the relationship between
communities and new media. He is the author of two iSociety
reports 'You Don't Know Me, But...: Social Capital &
Social Software' looking at new uses of the internet in
supporting social networks, and 'Proxicommunication: ICT and
the Local Public Realm' exploring uses of ICT in sustaining
local communities.
Lizzie Jackson – Communities Editor, BBC New Media
Lizzie Jackson trained in the performing arts (including teacher
training) before becoming a literary and theatrical agent. She
went on to join the BBC World Service before moving to national
radio. In 1991 she started her own independent radio production
company. She moved into new media in 1997 when bbc.co.uk
started, creating WebGuide and starting the BBC's online
community. She is now one of the BBC's
interactivity/community consultants, currently managing five new
interactive presenters for BBCi - the subject of her doctoral
research at the University of Westminster. Lizzie also co-runs
Emint, the UK
Community Managers' Association. In October 2004
e-consultancy.com and NOP World selected Lizzie as one of the
top 100 Innovators of the UK Internet over the last 10
years.
Nick Lisher - Senior Producer, Interactive, MTV
Nick Lisher joined
MTV Networks Europe in September 2000,
focusing initially on MTV UK's web properties. In 2002 he
spearheaded the relaunch of
mtv2europe.com, a community based website
offering viewers the chance to get one step closer to the
channel. Nick was responsible for further enhancements made to
MTV's award winning community services, including Photochat,
a mobile community represented on air by the viewers'
profiles and photos. Nick is currently working on enhancing
MTV's social networking applications, with a view to
offering the viewers a standalone property both online and on
mobile media under the MTV brand.
Peter Larsen - CEO, Enpocket
Responsible for leading Enpocket's growth across the the
Americas, Europe and Asia, Peter joined
Enpocket as
VP Sales & Business Development and developed Enpocket’s
relationship with carriers such as Orange in addition to
bringing Enpocket's mobile CRM product line to market. Prior
to joining Enpocket, Peter ran business development and
developer relations for Liberate Technologies Europe, a
pioneering interactive TV technology provider after running
Liberate's product marketing team in the US. Prior to
Liberate, Peter was Worldwide Business Manager for the Apple
Powerbook division of Apple Computer. He also worked as head of
sales for LINC Computer in Japan. Fluent in Japanese, Larsen
holds an MBA from Cornell University.
Todd Tran – MD (MINICK UK)
As Managing Director of
MINICK UK, Todd leads the team that enables
mobile services for companies and brands such as Big Brother,
Channel 4, Universal Music, Sony Music, and CNN. Previous to
MINICK, Todd was Managing Director of Flytxt’s Content Division,
where he led the acquisition of key clients and the development
of key products. Todd has also helped launch 10 technology
startups as part of his tenure at a technology accelerator
company in the Silicon Valley. Todd began his career as a
strategy management consultant at internationally renowned Bain
& Company. Todd is a graduate of the University of
California at Berkeley.
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